StrangeIoC
0.6.0
The IoC/Binding Framework for Unity3D and C#
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Additional Inherited Members | |
Public Member Functions inherited from strange.extensions.command.api.ICommand | |
void | Execute () |
Override this! Execute() is where you place the logic for your Command. | |
void | Retain () |
Keeps the Command in memory. Use only in conjunction with Release() | |
void | Release () |
Allows a previous Retained Command to be disposed. | |
void | Fail () |
Inidcates that the Command failed Used in sequential command groups to terminate the sequence. | |
void | Cancel () |
Inform the Command that further Execution has been terminated. | |
Properties inherited from strange.extensions.command.api.ICommand | |
bool | IsClean [get, set] |
Flag to indicate that a pooled Command has been restored to its pristine state. More... | |
bool | retain [get] |
The property set by Retain and Release to indicate whether the Command should be cleaned up on completion of the Execute() method. | |
bool | cancelled [get, set] |
The property set to true by a Cancel() call. More... | |
object | data [get, set] |
A payload injected into the Command. Most commonly, this an IEvent. | |
int | sequenceId [get, set] |