StrangeIoC
0.6.0
The IoC/Binding Framework for Unity3D and C#
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A Context is the entry point to the binding framework. More...
Public Member Functions | |
Context (object view, ContextStartupFlags flags) | |
Context (object view) | |
Context (object view, bool autoMapping) | |
virtual IContext | SetContextView (object view) |
Set the object that represents the top of the Context hierarchy. More... | |
virtual object | GetContextView () |
Get the ContextView. | |
virtual IContext | Start () |
Call this from your Root to set everything in action. | |
virtual void | Launch () |
The final method to fire after mappings. More... | |
virtual IContext | AddContext (IContext context) |
Add another Context to this one. | |
virtual IContext | RemoveContext (IContext context) |
Remove a context from this one. | |
virtual object | GetComponent< T > () |
Retrieve a component from this Context by generic type. | |
virtual object | GetComponent< T > (object name) |
Retrieve a component from this Context by generic type and name. | |
virtual void | AddView (object view) |
Register a View with this Context. | |
virtual void | RemoveView (object view) |
Remove a View from this Context. | |
Public Member Functions inherited from strange.framework.impl.Binder | |
delegate void | BindingResolver (IBinding binding) |
A handler for resolving the nature of a binding during chained commands. | |
virtual IBinding | Bind< T > () |
Bind a Binding Key to a class or interface generic. | |
virtual IBinding | Bind (object key) |
Bind a Binding Key to a value. | |
virtual IBinding | GetBinding< T > () |
Retrieve a binding based on the provided Type. | |
virtual IBinding | GetBinding (object key) |
Retrieve a binding based on the provided object. | |
virtual IBinding | GetBinding< T > (object name) |
Retrieve a binding based on the provided Key (generic)/Name combo. | |
virtual IBinding | GetBinding (object key, object name) |
Retrieve a binding based on the provided Key/Name combo. | |
virtual void | Unbind< T > () |
Remove a binding based on the provided Key (generic) | |
virtual void | Unbind (object key) |
Remove a binding based on the provided Key. | |
virtual void | Unbind< T > (object name) |
Remove a binding based on the provided Key (generic) / Name combo. | |
virtual void | Unbind (object key, object name) |
Remove a binding based on the provided Key / Name combo. | |
virtual void | Unbind (IBinding binding) |
Remove the provided binding from the Binder. | |
virtual void | RemoveValue (IBinding binding, object value) |
Remove a select value from the given binding. | |
virtual void | RemoveKey (IBinding binding, object key) |
Remove a select key from the given binding. | |
virtual void | RemoveName (IBinding binding, object name) |
Remove a select name from the given binding. | |
virtual IBinding | GetRawBinding () |
Generate an unpopulated IBinding in whatever concrete form the Binder dictates. | |
virtual void | ResolveBinding (IBinding binding, object key) |
This method places individual Bindings into the bindings Dictionary as part of the resolving process. More... | |
virtual void | OnRemove () |
The Binder is being removed Override this method to clean up remaining bindings. | |
Public Attributes | |
bool | autoStartup |
If false, the Launch() method won't fire. | |
Static Public Attributes | |
static IContext | firstContext |
In a multi-Context app, this represents the first Context to instantiate. | |
Protected Member Functions | |
virtual void | addCoreComponents () |
Override to add componentry. Or just extend MVCSContext. | |
virtual void | instantiateCoreComponents () |
Override to instantiate componentry. Or just extend MVCSContext. | |
virtual void | mapBindings () |
Override to map project-specific bindings. | |
virtual void | postBindings () |
Override to do things after binding but before app launch. | |
Protected Member Functions inherited from strange.framework.impl.Binder | |
virtual void | resolver (IBinding binding) |
The default handler for resolving bindings during chained commands. | |
void | registerNameConflict (object key, IBinding newBinding, IBinding existingBinding) |
Take note of bindings that are in conflict. More... | |
bool | isConflictCleared (Dictionary< IBinding, object > dict, IBinding binding) |
Returns true if the provided binding and the binding in the dict are no longer conflicting. | |
void | clearConflict (object key, object name, Dictionary< IBinding, object > dict) |
T[] | spliceValueAt< T > (int splicePos, object[] objectValue) |
object[] | spliceValueAt (int splicePos, object[] objectValue) |
Remove the item at splicePos from the list objectValue. | |
Properties | |
object | contextView [get, set] |
The top of the View hierarchy. More... | |
Additional Inherited Members | |
Protected Attributes inherited from strange.framework.impl.Binder | |
Dictionary< object, Dictionary < object, IBinding > > | bindings |
Dictionary of all bindings Two-layer keys. More... | |
Dictionary< object, Dictionary < IBinding, object > > | conflicts |
A Context is the entry point to the binding framework.
Extend this class to create the binding context suitable for your application.
In a typical Unity3D setup, extend MVCSContext and instantiate your extension from the ContextView.
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inlinevirtual |
The final method to fire after mappings.
If autoStartup is false, you need to call this manually.
Implements strange.extensions.context.api.IContext.
Reimplemented in strange.extensions.context.impl.MVCSContext.
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inlinevirtual |
Set the object that represents the top of the Context hierarchy.
In MVCSContext, this would be a GameObject.
Reimplemented in strange.extensions.context.impl.MVCSContext.
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getset |
The top of the View hierarchy.
In MVCSContext, this is your top-level GameObject